Symbian C++
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Symbian C++
Symbian C++
It is also possible to develop using Symbian C++, although it is not a standard implementation. Before the release of the Qt SDK, this was the standard development environment. There were multiple platforms based on Symbian OS that provided software development kit (SDKs) for application developers wishing to target Symbian OS devices, the main ones being UIQ and S60. Individual phone products, or families, often had SDKs or SDK extensions downloadable from the maker's website too.
The SDKs contain documentation, the header files and library files needed to build Symbian OS software, and a Windows-based emulator ("WINS"). Up until Symbian OS version 8, the SDKs also included a version of the GNU Compiler Collection (GCC) compiler (a cross-compiler) needed to build software to work on the device.
Symbian OS 9 and the Symbian platform use a new application binary interface (ABI) and needed a different compiler. A choice of compilers is available including a newer version of GCC (see external links below).
Unfortunately, Symbian C++ programming has a steep learning curve, as Symbian C++ requires the use of special techniques such as descriptors, active objects and the cleanup stack. This can make even relatively simple programs harder to implement than in other environments. Moreover, it was questionable whether these techniques, such as the memory management paradigm, were actually beneficial. It is possible that the techniques, developed for the much more restricted mobile hardware of the 1990s, simply caused unnecessary complexity in source code because programmers are needed
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